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Last modified by Coleman Benson on 2022/04/12 12:06

From version < 30.1 >
edited by Eric Nantel
on 2022/02/22 10:41
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edited by Eric Nantel
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9 9  Using the FlowBotics programming language is as easy as dragging new components out of the library into the project's schematic, and making green links to connect one component's output of another one's input. FlowBotics even has support for writing custom modules in Ruby, a traditional procedural language.
10 10  )))|(% style="text-align:center; vertical-align:middle" %)[[image:fbs-components-and-ruby.jpg]]
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13 -|(% colspan="2" %)**FlowBotics Studio Demo Projects**
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11 +|(% colspan="2" style="width:400px" %)**FlowBotics Studio Demo Projects**
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15 15  There is a growing collection of pre-made demo projects for use with your robotics hardware: the demos range from GUIs for simple interface card and sensor — that give you access to real-time analogue and digital signals — to full-blown robotics control applications — that have visual representations of your robots that can be manipulated directly with the mouse: the project calculates the inverse kinematics and moves the robot immediately.
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17 17  The projects also have a powerful pattern sequencer component that is used to build reusable patterns that allow you to program the gait of a walking robot within minutes or hours, instead of days or weeks.
18 18  )))
19 -|(% colspan="2" style="text-align:center" %)[[image:fbs-pattern-sequencer.jpg]]
20 -|(% colspan="2" %)Since the demo projects are open source, they can be modified to tailor a specific purpose or parts can be extracted for use in new projects, and the new demos will be available through FlowBotics updates.
17 +|(% colspan="2" style="text-align:center; vertical-align:middle; width:400px" %)[[image:fbs-pattern-sequencer.jpg]]
18 +|(% colspan="2" style="width:400px" %)Since the demo projects are open source, they can be modified to tailor a specific purpose or parts can be extracted for use in new projects, and the new demos will be available through FlowBotics updates.
19 +|(% colspan="2" %)**Graphics in FlowBotics Studio**
20 +|(% style="vertical-align:middle" %)The FlowBotics programming language includes a powerful graphics engine that allows you to make custom graphical objects by using standard bitmaps or by drawing your own shapes on the screen. Using this system, you can build entirely custom interfaces for your projects and integrate photographs, drawings, and graphs.|(% style="text-align:center; vertical-align:middle" %)[[image:fbs-graphics.jpg]]
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22 22  (% style="width:710px" %)
23 -|(% colspan="2" %)**Graphics in FlowBotics Studio**
24 -|(% style="width:400px" %)The FlowBotics programming language includes a powerful graphics engine that allows you to make custom graphical objects by using standard bitmaps or by drawing your own shapes on the screen. Using this system, you can build entirely custom interfaces for your projects and integrate photographs, drawings, and graphs.|(% style="text-align:center; vertical-align:middle" %)[[image:fbs-graphics.jpg]]
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27 +|(% style="width:400px" %) |(% style="text-align:center; vertical-align:middle" %)
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