Changes for page FlowArm LSS

Last modified by Eric Nantel on 2024/07/03 09:39

From version < 45.1 >
edited by Coleman Benson
on 2019/09/09 13:59
To version < 46.1 >
edited by Coleman Benson
on 2019/09/09 14:26
< >
Change comment: There is no comment for this version

Summary

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12 12  
13 13  The LSS FlowArm application was created using FlowBotics Studio software and is intended to allow easy control of the standard configuration Lynxmotion Servo Erector Set (S.E.S.) v2 articulated robotic arm. The graphical interface shows a side and top view of the arm, as well as the gripper and wrist. The full-featured built-in sequencer allows you create sequences which have the arm move automatically from one position ("frame") to the next.
14 14  
15 -
16 16  FlowBotics Studio includes hundreds of built-in components that allow you to interface your PC to many of the standard computer peripherals and you can quickly create new components for new hardware. You can also easily create new projects with custom GUI screens, knobs, buttons, switches, etc. that will run live from within FlowBotics Studio without needing to wait for compilation.
17 17  
18 18  The FlowBotics Studio programming language includes a powerful graphics engine that allows you to make custom graphical objects by using standard bitmaps or by drawing your own shapes on the screen. Using this system, you can build entirely custom interfaces for your projects and integrate photographs, drawings, and graphs.
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60 60  
61 61  **LIMP**
62 62  
63 -Causes all servos to go LIMP (i.e. lose torque). The arm will collapse.
62 +Causes all servos to go LIMP (i.e. lose torque). The arm will collapse. It's important to note that the software will not constantly query all servos for their position, and as such the virtual arm on screen will not update frequently if at all. If you want the arm on screen to update as you move the arm, use TEACH mode described below.
64 64  
65 -Important note: The software will not constantly query all servos for their position, and as such the virtual arm on screen will not update. If you want the arm on screen to update, use the TEACH mode described below.
66 -
67 67  **STOP**
68 68  
69 69  Causes all servos to stop their motion and hold their position.
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70 70  
71 71  **TEACH**
72 72  
73 -Teach mode allows a user to physically move the arm to a designed locations and have the virtual arm on screen follow. This is used primarily to manually add frames to the sequence.
70 +Teach mode allows a user to physically move the arm to a designed locations and have the virtual arm on screen follow. This is used primarily to manually add frames to the sequence. In order to ensure the arm does not collapse, pressing the TEACH button will start a 5 second countdown during which the arm will slowly lose torque (angular force) until all servos are limp. When in teach mode, an orange outline appears over all on-screen fields which would cause a conflict and therefore cannot be used.
74 74  
75 -In order to ensure the arm does not collapse, pressing the TEACH button will start a 5 second countdown during which the arm will slowly lose torque (angular force) until all servos are limp.
76 -
77 -When in teach mode, an orange outline appears over all on-screen fields which would cause a conflict and therefore cannot be used.
78 -
79 79  CAREFUL: Do not move the servos too quickly. We suggest moving the gripper servo, or temporarily removing the aesthetic shell.
80 80  
81 -Once the arm is limp, it can be moved physically, and the application will regularly read the physical position of each of the servos and move the virtual arm on screen to match.
74 +Once the arm is limp, it can be moved physically, and the application will regularly read the physical position of each of the servos and move the virtual arm on screen to match. Use the sequencer to save each position (frame). Intermediate frames can be added as needed. For more information on the sequencer, refer to the sequencer section below.
82 82  
83 -Use the sequencer to save each position (frame). Intermediate frames can be added as needed. For more information on the sequencer, refer to the sequencer section below.
84 -
85 -
86 86  **GRID / Units**
87 87  
88 -Units can be toggled between Metric or Imperial
78 +Units can be toggled between Metric or Imperial units. Options include 2cm, 3cm, 5cm and 1in, 2in and 3in.
89 89  
90 90  **BAUD**
91 91  
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133 133  
134 134  **Gripper**
135 135  
136 -Assuming the gripper has been properly calibrated, The number below represents the opening at the tip.
126 +Assuming the gripper has been properly calibrated, The number below represents the opening at the tip. Fully closed should correspond to 0 degrees.
137 137  
128 +In order to grasp an object, DO NOT have the servo rotate to a position which it cannot reach. Plan in advance:
129 +
130 +1. Close the gripper to a position just slightly larger than the object
131 +1. Using the arrows, close the gripper until friction between the foam and the object prevent the object from falling out or moving.
132 +1. DO NOT apply too much pressure, or else the servo's current will spike and it will go into error mode.
133 +1. Use the last position as the "fully closed" position for the gripper for that object.
134 +
138 138  [[image:lss-flowarm-gripper-view.jpg]]
139 139  
140 140  
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173 173  |(% style="width:257px" %)[[image:lss-flowarm-loop.jpg]]|(% style="width:306px" %)Repeat / Loop Pattern|(% style="width:758px" %)Play once or loop; Set the playback speed using the up and down arrows.
174 174  |(% style="width:257px" %)[[image:lss-flowarm-play.jpg]]|(% style="width:306px" %)Playback Options|(% style="width:758px" %)Restart sequence, play or stop
175 175  
176 -
177 177  [[image:lss-flowarm-keyboard-liveupdate.jpg]]
178 178  
179 179  = Downloads =
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